Paul P Xander
San Francisco, California
email: paulpxander@yahoo.com
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Artist / Programmer / TD
   20 years graphics and system programming.
   5 years film and television production.
   5 years internet image production.


     Operating Systems / Languages / Graphics Systems

       UNIX, IRIX, Linux, Windows, C, C++, Maya C++ API,  MEL,
        Maya expressions,  Renderman, OpenGL,  Inventor, X11,
        Motif, Python, Lisp, Perl, Javascript, HTML, XML.

 
     Programming
        Maya shaders and utilities in C++, MEL scripting for modeling
        and UI development, paint tools, colorizing and compositing
        tools, interactive 3D interfaces, visualization and rendering tools.
 
     Art / Production
       
Modeling, lighting, FX, texture mapping, compositing, CG painting.
        Traditional mediums include: Oils, acrylics, pencil.
   
     Work History
     2003 - 2004 Xeffx, Palo Alto, California
     
Graphics Programmer, Modeler, Fx Artist
        -  Design, modeling, lighting, special FX, compositing.
        -  Maya C++ API utilities for modeling and landscaping.
        -  Maya expression programming for particles and animation control.
        -  MEL scripting for modeling and general UI control.
        -  Interactive DVD authoring, layout and design.
        -  3D texture mapping and CG painting.
        -  Web design, HTML and Javascript coding.
 
     1994  - 2003   WeatherNews Inc.,  Sunnyvale, California
        Senior Graphics Programmer,  Artist
        - 3D image rendering software using C++, Inventor and custom compositing
           and colorizing software supporting 30 different meteorological data types.
        -  Wrote software to generate an image feed serving 130+ internet customers
           including Yahoo and UsaToday. Images were produced in 11 languages,
           5 time zones including radar, satellite, highs, lows, contours, pollen, UV,
           and tropical storm tracking. Implemented using C++ and UNIX shell scripts.
        -  Designed and implemented  atutomated rendering system using 13 SGI 's
           to serve WNI's internet feed producing 17000+ image permutations daily.
        -  Mapping software to render city, highways, waterways from USGS data.
        -  CGI in C++ and Perl for inhouse image library search and confirmation tool.
        -  Software for WorldView, a meteorological rendering system for broadcast.
           This included OpenGL Inventor, X11 and Motif  programming in C++ with
           functions used for atmospheric effects, shadows, colorizing, etc.
        -  Wrote pre-rendering and compositing software used to produce imagery for
           35 television stations in the USA broadcasted daily via satellite uplink.
        -  Technical direction and programming for broadcast production team.
        -  Software for post production DDR image transfer and interactive control.
        -  3D texture mapping software to tile 1Km DEM and 30m LandSat imagery.
        -  KRON ; Created Bay Area 3D fly in for the evening news weather forecast.
        -  Indy Star ; Produced image feed for the Indy Star newspaper web page.
 
     1992  - 1994   Parallax Graphics Inc.,  Santa Clara, California
        R&D System Programmer
        -  Wrote RTV; Real-time video playback from disk with an interactive
           interface including a software API under OpenWindows.
        -  Software for the implementation of the C550 JPEG decompression
           chip at the UNIX kernel level for OpenWindows.
        -  Implemented a realtime user interface with synchronized sound, video
           editing, cue points and edit lists for OpenWindows.
        -  SunOS source code modifications, debugging; tech support.
 
     1980  - 1992  NYIT Computer Graphics Lab,  Old Westbury, New York
        Graphics Programmer, Artist,  Musician
        - Strawberry Fields, Feature Film - Al Brodax - Vestron Pictures:
           Landscape modeling, artwork, texture mapping  and sound effects.
        -  Ecotopia, Feature Film - Rene Daalder - Vestron Pictures:
           Color management, scene continuity, stochastic model instancing.
        -  Worksgame: Inhouse project - Conceptual presentation for funding.
           This entailed producing a maze of 3D interconnecting  tunnel sections.
        -  SGI colorizing tools for 3D image compositing and scene continuity.
        -  Paint / compositing tools for the SGI under IRIX using SGI's native GL.
        -  Audio / Video post production room construction and engineering.
        -  Sound effects, original music and software for stochastic composition.

 
References  upon request